SPRADL4 January   2025 F29H850TU , F29H859TU-Q1

 

  1.   1
  2.   Abstract
  3.   Trademarks
  4. Introduction
  5. Differences Between EEPROM and On-Chip Flash
  6. Overview
    1. 3.1 Basic Concepts
    2. 3.2 Single-Unit Method
    3. 3.3 Ping-Pong Method
    4. 3.4 Creating EEPROM Sections (Pages) and Page Identification
  7. Software Description
    1. 4.1 Software Functionality and Flow
  8. Single-Unit Emulation
    1. 5.1 User Configuration
      1. 5.1.1 EEPROM_Config.h
      2. 5.1.2 F29H85x_EEPROM.c
    2. 5.2 EEPROM Functions
      1. 5.2.1 Initialization and Setup Functions
        1. 5.2.1.1 Configure_Device
        2. 5.2.1.2 EEPROM_Config_Check
      2. 5.2.2 Page Mode Functions
        1. 5.2.2.1 EEPROM_GetValidBank
        2. 5.2.2.2 EEPROM_UpdateBankStatus
        3. 5.2.2.3 EEPROM_UpdatePageStatus
        4. 5.2.2.4 EEPROM_UpdatePageData
        5. 5.2.2.5 EEPROM_Write_Page
      3. 5.2.3 64-Bit Mode Functions
        1. 5.2.3.1 EEPROM_64_Bit_Mode_Check_EOS
        2. 5.2.3.2 EEPROM_Write_64_Bits
      4. 5.2.4 Functions Used in Both Modes
        1. 5.2.4.1 EEPROM_Erase
        2. 5.2.4.2 EEPROM_Read
      5. 5.2.5 Utility Functions
        1. 5.2.5.1 EEPROM_Write_Buffer
        2. 5.2.5.2 Erase_Bank
        3. 5.2.5.3 Set_Protection_Masks
        4. 5.2.5.4 Configure_Protection_Masks
        5. 5.2.5.5 Fill_Buffer
        6. 5.2.5.6 ClearFSMStatus
    3. 5.3 Testing Example
  9. Ping-Pong Emulation
    1. 6.1 User-Configuration
      1. 6.1.1 EEPROM_PingPong_Config.h
      2. 6.1.2 F29H85x_EEPROM_PingPong.c
    2. 6.2 EEPROM Functions
      1. 6.2.1 Initialization and Setup Functions
        1. 6.2.1.1 Configure_Device
        2. 6.2.1.2 EEPROM_Config_Check
      2. 6.2.2 Page Mode Functions
        1. 6.2.2.1 EEPROM_GetValidBank
        2. 6.2.2.2 EEPROM_UpdateBankStatus
        3. 6.2.2.3 EEPROM_UpdatePageStatus
        4. 6.2.2.4 EEPROM_UpdatePageData
        5. 6.2.2.5 EEPROM_Write_Page
      3. 6.2.3 64-Bit Mode Functions
        1. 6.2.3.1 EEPROM_64_Bit_Mode_Check_EOS
        2. 6.2.3.2 EEPROM_Write_64_Bits
      4. 6.2.4 Functions Used in Both Modes
        1. 6.2.4.1 EEPROM_Erase_Inactive_Unit
        2. 6.2.4.2 EEPROM_Read
        3. 6.2.4.3 EEPROM_Erase_All
      5. 6.2.5 Utility Functions
        1. 6.2.5.1 EEPROM_Write_Buffer
        2. 6.2.5.2 Erase_Bank
        3. 6.2.5.3 Configure_Protection_Masks
        4. 6.2.5.4 Set_Protection_Masks
        5. 6.2.5.5 Fill_Buffer
        6. 6.2.5.6 ClearFSMStatus
    3. 6.3 Testing Example
  10. Application Integration
  11. Flash API
    1. 8.1 Flash API Checklist
      1. 8.1.1 Flash API Do's and Do Not's
  12. Source File Listing
  13. 10Troubleshooting
    1. 10.1 General
  14. 11Conclusion
  15. 12References

Single-Unit Method

If using Single-Unit EEPROM Emulation, if the EEPROM unit is full and there is more data to be written, the EEPROM unit is erased and then new data is programmed to Flash. This behavior is depicted in the following figure:

 Single-Unit BehaviorFigure 3-1 Single-Unit Behavior