SLUUDB4 June   2025 TAS5830

 

  1.   1
  2.   Abstract
  3.   Trademarks
  4. 1General Overview
    1. 1.1 Supported Use Cases
  5. 2Process Flows
    1. 2.1  Overview
    2. 2.2  Process Flow 1
      1. 2.2.1  SRC
      2. 2.2.2  Input Mixer
      3. 2.2.3  Equalizer
      4. 2.2.4  Volume
      5. 2.2.5  DPEQ
      6. 2.2.6  3-Band DRC
      7. 2.2.7  AGL
      8. 2.2.8  Clipper
      9. 2.2.9  Output Crossbar
      10. 2.2.10 DSP Memory Map
    3. 2.3  Process Flow 2
      1. 2.3.1 SRC
      2. 2.3.2 Input Mixer
      3. 2.3.3 Equalizer
      4. 2.3.4 Volume
      5. 2.3.5 2-Band DRC
      6. 2.3.6 AGL
      7. 2.3.7 Clipper
      8. 2.3.8 Output Crossbar
      9. 2.3.9 DSP Memory Map
    4. 2.4  Process Flow 3
      1. 2.4.1 SRC
      2. 2.4.2 Input Mixer
      3. 2.4.3 Equalizer
      4. 2.4.4 Volume
      5. 2.4.5 2-Band DRC
      6. 2.4.6 AGL
      7. 2.4.7 Clipper
      8. 2.4.8 Output Crossbar
      9. 2.4.9 DSP Memory Map
    5. 2.5  Process Flow 4
      1. 2.5.1 SRC
      2. 2.5.2 Volume
      3. 2.5.3 DSP Memory Map
    6. 2.6  Process Flow 5
      1. 2.6.1  SRC
      2. 2.6.2  Input Mixer
      3. 2.6.3  Equalizer
      4. 2.6.4  Volume
      5. 2.6.5  DPEQ
      6. 2.6.6  3-Band DRC
      7. 2.6.7  AGL
      8. 2.6.8  Clipper
      9. 2.6.9  Output Crossbar
      10. 2.6.10 DSP Memory Map
    7. 2.7  Process Flow 6
      1. 2.7.1 SRC
      2. 2.7.2 Input Mixer
      3. 2.7.3 Equalizer
      4. 2.7.4 Volume
      5. 2.7.5 2-Band DRC
      6. 2.7.6 AGL
      7. 2.7.7 Clipper
      8. 2.7.8 Output Crossbar
      9. 2.7.9 DSP Memory Map
    8. 2.8  Process Flow 7
      1. 2.8.1 SRC
      2. 2.8.2 Input Mixer
      3. 2.8.3 Equalizer
      4. 2.8.4 Volume
      5. 2.8.5 2-Band DRC
      6. 2.8.6 AGL
      7. 2.8.7 Clipper
      8. 2.8.8 Output Crossbar
      9. 2.8.9 DSP Memory Map
    9. 2.9  Process Flow 8
      1. 2.9.1 SRC
      2. 2.9.2 Volume
      3. 2.9.3 DSP Memory Map
    10. 2.10 Process Flow 9
      1. 2.10.1 SRC
      2. 2.10.2 Input Mixer
      3. 2.10.3 Equalizer
      4. 2.10.4 Volume
      5. 2.10.5 2-Band DRC
      6. 2.10.6 1-Band DRC
      7. 2.10.7 Output Crossbar
      8. 2.10.8 DSP Memory Map
  6. 3Audio Processing Blocks
    1. 3.1 Input Mixer
    2. 3.2 Equalizer
    3. 3.3 Volume
    4. 3.4 DPEQ
      1. 3.4.1 DPEQ
      2. 3.4.2 Energy Sense
      3. 3.4.3 Low Level EQ
      4. 3.4.4 High Level EQ
    5. 3.5 3-Band DRC
      1. 3.5.1 DRC Time Constant
      2. 3.5.2 Crossover
    6. 3.6 2-Band DRC
      1. 3.6.1 DRC Time Constant
      2. 3.6.2 Crossover
    7. 3.7 AGL
    8. 3.8 Clipper
    9. 3.9 Output Crossbar
  7.   A Appendix
    1.     A.1 DSP Memory Map for Process Flows 1 and 5
    2.     A.2 DSP Memory Map for Process Flow 2, 3, 6 and 7
    3.     A.3 DSP Memory Map for Process Flow 4 and 8
    4.     A.4 DSP Memory Map for Process 9

DPEQ

Energy (ms) simply tells the algorithm for how long to average the samples of audio before determining how it compares to the mixing thresholds. The shorter the time, the faster the mixer reacts to changes in the input signal level. The longer the time, the slower the mixer reacts to changes in level.

The mixing of the two paths (low level and high level) is controlled by setting Threshold Low (dB) and Threshold High (dB). When the averaged signal (as set by the Energy) is below the Threshold Low, the dynamic mixer sends all of the audio through the low-level path. When the signal is above the Threshold High, it is sent through the upper-level path. When the signal is between the two, it is mixed together by the dynamic mixer level.