SPRAB89A September   2011  – March 2014

 

  1. Introduction
    1. 1.1  ABIs for the C6000
    2. 1.2  Scope
    3. 1.3  ABI Variants
    4. 1.4  Toolchains and Interoperability
    5. 1.5  Libraries
    6. 1.6  Types of Object Files
    7. 1.7  Segments
    8. 1.8  C6000 Architecture Overview
    9. 1.9  Reference Documents
    10. 1.10 Code Fragment Notation
  2. Data Representation
    1. 2.1 Basic Types
    2. 2.2 Data in Registers
    3. 2.3 Data in Memory
    4. 2.4 Complex Types
    5. 2.5 Structures and Unions
    6. 2.6 Arrays
    7. 2.7 Bit Fields
      1. 2.7.1 Volatile Bit Fields
    8. 2.8 Enumeration Types
  3. Calling Conventions
    1. 3.1 Call and Return
      1. 3.1.1 Return Address Computation
      2. 3.1.2 Call Instructions
      3. 3.1.3 Return Instruction
      4. 3.1.4 Pipeline Conventions
      5. 3.1.5 Weak Functions
    2. 3.2 Register Conventions
    3. 3.3 Argument Passing
    4. 3.4 Return Values
    5. 3.5 Structures and Unions Passed and Returned by Reference
    6. 3.6 Conventions for Compiler Helper Functions
    7. 3.7 Scratch Registers for Inter-Section Calls
    8. 3.8 Setting Up DP
  4. Data Allocation and Addressing
    1. 4.1 Data Sections and Segments
    2. 4.2 Allocation and Addressing of Static Data
      1. 4.2.1 Addressing Methods for Static Data
        1. 4.2.1.1 Near DP-Relative Addressing
        2. 4.2.1.2 Far DP-Relative Addressing
        3. 4.2.1.3 Absolute Addressing
        4. 4.2.1.4 GOT-Indirect Addressing
        5. 4.2.1.5 PC-Relative Addressing
      2. 4.2.2 Placement Conventions for Static Data
        1. 4.2.2.1 Abstract Conventions for Placement
        2. 4.2.2.2 Abstract Conventions for Addressing
        3. 4.2.2.3 Linker Requirements
      3. 4.2.3 Initialization of Static Data
    3. 4.3 Automatic Variables
    4. 4.4 Frame Layout
      1. 4.4.1 Stack Alignment
      2. 4.4.2 Register Save Order
        1. 4.4.2.1 Big-Endian Pair Swapping
        2. 4.4.2.2 Examples
      3. 4.4.3 DATA_MEM_BANK
      4. 4.4.4 C64x+ Specific Stack Layouts
        1. 4.4.4.1 _ _C6000_push_rts Layout
        2. 4.4.4.2 Compact Frame Layout
    5. 4.5 Heap-Allocated Objects
  5. Code Allocation and Addressing
    1. 5.1 Computing the Address of a Code Label
      1. 5.1.1 Absolute Addressing for Code
      2. 5.1.2 PC-Relative Addressing
      3. 5.1.3 PC-Relative Addressing Within the Same Section
      4. 5.1.4 Short-Offset PC-Relative Addressing (C64x)
      5. 5.1.5 GOT-Based Addressing for Code
    2. 5.2 Branching
    3. 5.3 Calls
      1. 5.3.1 Direct PC-Relative Call
      2. 5.3.2 Far Call Trampoline
      3. 5.3.3 Indirect Calls
    4. 5.4 Addressing Compact Instructions
  6. Addressing Model for Dynamic Linking
    1. 6.1 Terms and Concepts
    2. 6.2 Overview of Dynamic Linking Mechanisms
    3. 6.3 DSOs and DLLs
    4. 6.4 Preemption
    5. 6.5 PLT Entries
      1. 6.5.1 Direct Calls to Imported Functions
      2. 6.5.2 PLT Entry Via Absolute Address
      3. 6.5.3 PLT Entry Via GOT
    6. 6.6 The Global Offset Table
      1. 6.6.1 GOT-Based Reference Using Near DP-Relative Addressing
      2. 6.6.2 GOT-Based Reference Using Far DP-Relative Addressing
    7. 6.7 The DSBT Model
      1. 6.7.1 Entry/Exit Sequence for Exported Functions
      2. 6.7.2 Avoiding DP Loads for Internal Functions
      3. 6.7.3 Function Pointers
      4. 6.7.4 Interrupts
      5. 6.7.5 Compatibility With Non-DSBT Code
    8. 6.8 Performance Implications of Dynamic Linking
  7. Thread-Local Storage Allocation and Addressing
    1. 7.1 About Multi-Threading and Thread-Local Storage
    2. 7.2 Terms and Concepts
    3. 7.3 User Interface
    4. 7.4 ELF Object File Representation
    5. 7.5 TLS Access Models
      1. 7.5.1 C6x Linux TLS Models
        1. 7.5.1.1 General Dynamic TLS Access Model
        2. 7.5.1.2 Local Dynamic TLS Access Model
        3. 7.5.1.3 Initial Exec TLS Access Model
          1. 7.5.1.3.1 Thread Pointer
          2. 7.5.1.3.2 Initial Exec TLS Addressing
        4. 7.5.1.4 Local Exec TLS Access Model
      2. 7.5.2 Static Executable TLS Model
        1. 7.5.2.1 Static Executable Addressing
        2. 7.5.2.2 Static Executable TLS Runtime Architecture
        3. 7.5.2.3 Static Executable TLS Allocation
          1. 7.5.2.3.1 TLS Initialization Image Allocation
          2. 7.5.2.3.2 Main Thread’s TLS Allocation
          3. 7.5.2.3.3 Thread Library’s TLS Region Allocation
        4. 7.5.2.4 Static Executable TLS Initialization
          1. 7.5.2.4.1 Main Thread’s TLS Initialization
          2. 7.5.2.4.2 TLS Initialization by Thread Library
        5. 7.5.2.5 Thread Pointer
      3. 7.5.3 Bare-Metal Dynamic Linking TLS Model
        1. 7.5.3.1 Default TLS Addressing for Bare-Metal Dynamic Linking
        2. 7.5.3.2 TLS Block Creation
    6. 7.6 Thread-Local Symbol Resolution and Weak References
      1. 7.6.1 General and Local Dynamic TLS Weak Reference Addressing
      2. 7.6.2 Initial and Local Executable TLS Weak Reference Addressing
      3. 7.6.3 Static Exec and Bare Metal Dynamic TLS Model Weak References
  8. Helper Function API
    1. 8.1 Floating-Point Behavior
    2. 8.2 C Helper Function API
    3. 8.3 Special Register Conventions for Helper Functions
    4. 8.4 Helper Functions for Complex Types
    5. 8.5 Floating-Point Helper Functions for C99
  9. Standard C Library API
    1. 9.1  Reserved Symbols
    2. 9.2  <assert.h> Implementation
    3. 9.3  <complex.h> Implementation
    4. 9.4  <ctype.h> Implementation
    5. 9.5  <errno.h> Implementation
    6. 9.6  <float.h> Implementation
    7. 9.7  <inttypes.h> Implementation
    8. 9.8  <iso646.h> Implementation
    9. 9.9  <limits.h> Implementation
    10. 9.10 <locale.h> Implementation
    11. 9.11 <math.h> Implementation
    12. 9.12 <setjmp.h> Implementation
    13. 9.13 <signal.h> Implementation
    14. 9.14 <stdarg.h> Implementation
    15. 9.15 <stdbool.h> Implementation
    16. 9.16 <stddef.h> Implementation
    17. 9.17 <stdint.h> Implementation
    18. 9.18 <stdio.h> Implementation
    19. 9.19 <stdlib.h> Implementation
    20. 9.20 <string.h> Implementation
    21. 9.21 <tgmath.h> Implementation
    22. 9.22 <time.h> Implementation
    23. 9.23 <wchar.h> Implementation
    24. 9.24 <wctype.h> Implementation
  10. 10C++ ABI
    1. 10.1  Limits (GC++ABI 1.2)
    2. 10.2  Export Template (GC++ABI 1.4.2)
    3. 10.3  Data Layout (GC++ABI Chapter 2)
    4. 10.4  Initialization Guard Variables (GC++ABI 2.8)
    5. 10.5  Constructor Return Value (GC++ABI 3.1.5)
    6. 10.6  One-Time Construction API (GC++ABI 3.3.2)
    7. 10.7  Controlling Object Construction Order (GC++ ABI 3.3.4)
    8. 10.8  Demangler API (GC++ABI 3.4)
    9. 10.9  Static Data (GC++ ABI 5.2.2)
    10. 10.10 Virtual Tables and the Key function (GC++ABI 5.2.3)
    11. 10.11 Unwind Table Location (GC++ABI 5.3)
  11. 11Exception Handling
    1. 11.1  Overview
    2. 11.2  PREL31 Encoding
    3. 11.3  The Exception Index Table (EXIDX)
      1. 11.3.1 Pointer to Out-of-Line EXTAB Entry
      2. 11.3.2 EXIDX_CANTUNWIND
      3. 11.3.3 Inlined EXTAB Entry
    4. 11.4  The Exception Handling Instruction Table (EXTAB)
      1. 11.4.1 EXTAB Generic Model
      2. 11.4.2 EXTAB Compact Model
      3. 11.4.3 Personality Routines
    5. 11.5  Unwinding Instructions
      1. 11.5.1 Common Sequence
      2. 11.5.2 Byte-Encoded Unwinding Instructions
      3. 11.5.3 24-Bit Unwinding Encoding
    6. 11.6  Descriptors
      1. 11.6.1 Encoding of Type Identifiers
      2. 11.6.2 Scope
      3. 11.6.3 Cleanup Descriptor
      4. 11.6.4 Catch Descriptor
      5. 11.6.5 Function Exception Specification (FESPEC) Descriptor
    7. 11.7  Special Sections
    8. 11.8  Interaction With Non-C++ Code
      1. 11.8.1 Automatic EXIDX Entry Generation
      2. 11.8.2 Hand-Coded Assembly Functions
    9. 11.9  Interaction With System Features
      1. 11.9.1 Shared Libraries
      2. 11.9.2 Overlays
      3. 11.9.3 Interrupts
    10. 11.10 Assembly Language Operators in the TI Toolchain
  12. 12DWARF
    1. 12.1 DWARF Register Names
    2. 12.2 Call Frame Information
    3. 12.3 Vendor Names
    4. 12.4 Vendor Extensions
  13. 13ELF Object Files (Processor Supplement)
    1. 13.1 Registered Vendor Names
    2. 13.2 ELF Header
    3. 13.3 Sections
      1. 13.3.1 Section Indexes
      2. 13.3.2 Section Types
      3. 13.3.3 Extended Section Header Attributes
      4. 13.3.4 Subsections
      5. 13.3.5 Special Sections
      6. 13.3.6 Section Alignment
    4. 13.4 Symbol Table
      1. 13.4.1 Symbol Types
      2. 13.4.2 Common Block Symbols
      3. 13.4.3 Symbol Names
      4. 13.4.4 Reserved Symbol Names
      5. 13.4.5 Mapping Symbols
    5. 13.5 Relocation
      1. 13.5.1 Relocation Types
      2. 13.5.2 Relocation Operations
      3. 13.5.3 Relocation of Unresolved Weak References
  14. 14ELF Program Loading and Dynamic Linking (Processor Supplement)
    1. 14.1 Program Header
      1. 14.1.1 Base Address
      2. 14.1.2 Segment Contents
      3. 14.1.3 Bound and Read-Only Segments
      4. 14.1.4 Thread-Local Storage
    2. 14.2 Program Loading
    3. 14.3 Dynamic Linking
      1. 14.3.1 Program Interpreter
      2. 14.3.2 Dynamic Section
      3. 14.3.3 Shared Object Dependencies
      4. 14.3.4 Global Offset Table
      5. 14.3.5 Procedure Linkage Table
      6. 14.3.6 Preemption
      7. 14.3.7 Initialization and Termination
    4. 14.4 Bare-Metal Dynamic Linking Model
      1. 14.4.1 File Types
      2. 14.4.2 ELF Identification
      3. 14.4.3 Visibility and Binding
      4. 14.4.4 Data Addressing
      5. 14.4.5 Code Addressing
      6. 14.4.6 Dynamic Information
  15. 15Linux ABI
    1. 15.1  File Types
    2. 15.2  ELF Identification
    3. 15.3  Program Headers and Segments
    4. 15.4  Data Addressing
      1. 15.4.1 Data Segment Base Table (DSBT)
      2. 15.4.2 Global Offset Table (GOT)
    5. 15.5  Code Addressing
    6. 15.6  Lazy Binding
    7. 15.7  Visibility
    8. 15.8  Preemption
    9. 15.9  Import-as-Own Preemption
    10. 15.10 Program Loading
    11. 15.11 Dynamic Information
    12. 15.12 Initialization and Termination Functions
    13. 15.13 Summary of the Linux Model
  16. 16Symbol Versioning
    1. 16.1 ELF Symbol Versioning Overview
    2. 16.2 Version Section Identification
  17. 17Build Attributes
    1. 17.1 C6000 ABI Build Attribute Subsection
    2. 17.2 C6000 Build Attribute Tags
  18. 18Copy Tables and Variable Initialization
    1. 18.1 Copy Table Format
    2. 18.2 Compressed Data Formats
      1. 18.2.1 RLE
      2. 18.2.2 LZSS Format
    3. 18.3 Variable Initialization
  19. 19Extended Program Header Attributes
    1. 19.1 Encoding
    2. 19.2 Attribute Tag Definitions
    3. 19.3 Extended Program Header Attributes Section Format
  20. 20Revision History

Bit Fields

The C6000 EABI adopts its bit field layout from the IA64 C++ ABI. The following description is consistent with that standard unless explicitly indicated.

The declared type of a bit field is the type that appears in the source code. To hold the value of a bit field, the C and C++ standards allow an implementation to allocate any addressable storage unit large enough to hold it, which need not be related to the declared type. The addressable storage unit is commonly called the container type, and that is how we refer to it in this document. The container type is the major determinant of how bit fields are packed and aligned.

The C89, C99, and C++ language standards have different requirements for the declared type:

C89 int, unsigned int, signed int
C99 int, unsigned int, signed int, _Bool, or "some other implementation-defined type"
C++ Any integral or enumeration type, including bool

There is no long long type in strict C++, but because C99 has it, C++ compilers commonly support it as an extension. The C99 standard does not require an implementation to support long or long long declared types for bit fields, but because C++ allows it, it is not uncommon for C compilers to support them as well.

A bit field's value is fully contained within its container, exclusive of any padding bits. Containers are properly aligned for their type. The alignment of the structure containing the field is affected by that of the container in the same way as a member object of that type. This also applies to unnamed fields, which is a difference from the IA64 C++ ABI. The container may contain other fields or objects, and may overlap with other containers, but the bits reserved for any one field, including padding for oversized fields, never overlap with those of another field.

In the C6000 EABI, the container type of a bit field is its declared type, with one exception. C++ allows so-called oversized bit fields, which have a declared size larger than the declared type. In this case the container is the largest integral type not larger than the declared size of the field.

The layout algorithm maintains a next available bit that is the starting point for allocating a bit field. The steps in the layout algorithm are:

  1. Determine the container type T, as described previously.
  2. Let C be the properly-aligned container of type T that contains the next available bit. C may overlap previously allocated containers.
  3. If the field can be allocated within C, starting at the next available bit, then do so.
  4. If not, allocate a new container at the next properly aligned address and allocate the field into it.
  5. Add the size of the bit field (including padding for oversized fields) to determine the next available bit.

In little-endian mode, containers are filled from LSB to MSB. In big-endian mode, containers are filled from MSB to LSB.

Zero-length bit fields force the alignment of the following member of a structure to the next alignment boundary corresponding to the declared type, and affect structure alignment.

A declared type of plain int is treated as a signed int by C6000 EABI.