SSZTDD5 July   2026 DLPC8445

 

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    2.     I. Comparison of Basic Parameters for DLPC84xx and DLPC6540
    3.     II. Comparison of Image Processing and Image Quality Specifications
    4.     III. Comparison of Image Warping Compensation Algorithms
    5.     Summary

This document was translated from a simplified Chinese source. (ZHCTA14)

The DLPC84xx, TI’s latest family of DLP driver controllers, supports a range of DMD variants from .23 1080p to .39/.47 4K. The following sections compare the specifications of the DLPC84xx family with those of the previous-generation DLP 4K driver controller, the DLPC6540.

I. Comparison of Basic Parameters for DLPC84xx and DLPC6540

Table 1 Comparison of Key Parameters for DLPC84xx and DLPC6540
Parameter/Characteristic DLPC6540 DLPC84xx DLPC84xx Notes
Resolution Supports up to 4K UHD Supports up to 4K UHD
Max. source frame rate 4K @ 60Hz / 1080p @ 240Hz 4K @ 60Hz / 1080p @ 240Hz
Source type External video signal, internal test pattern, splash screen External video signal, internal test pattern, splash screen Both support custom internal test patterns
Video interface Vx1 Vx1, FPD-Link
Light source type LED, RGB laser, laser phosphor color wheel (LPCW) LED, RGB laser, laser phosphor color wheel (LPCW)
Compatible DMD variants DLP471TP DLP472TP, DLP472NP, DLP39XTP, DLP230NP, DLP473TE, DLP473NE The DLPC84xx supports more DMD variants
DMD interface type High-speed serial interface (HSSI) Sub-LVDS interface Sub-LVDS interface consumes less power
Flash model Parallel NOR Flash, supporting a second Flash for splash screen capture and image warping correction SPI Serial Flash The DLPC84xx supports a wider range of SPI Flash types
Auto-lock Supported Not supported The front-end master chip configures the external source parameters of the DLPC84xx
Max. color cycle rate 4cc (typical) (up to 8cc) Up to 20cc A higher color cycle rate reduces color breakup, trailing, and other artifacts, but may introduce greater picture noise
Display latency At least one frame Less than 1ms
Variable refresh rate (VRR) Not supported Supported Compatible with FreeSync, G-SYNC standard
3D Supports 3D mode with DMD native resolution Supports 3D mode with DMD native resolution GPIO_21 requires the 3D L/R reference to be connected

Similarities:

Both the DLPC84xx chip and the DLPC6540 system have a maximum resolution of 4K @60Hz or 1080p @240Hz. The display signal channel includes the internal test pattern generator (TPG) on the chip, splash image, and external source input. Both chips support a variety of light source types, such as RGB LED, RGB Laser, and LPCW laser color wheel, as well as 3D display modes based on the physical resolution of the DMD.

Differences:

The DLPC6540 only supports the Vx1 input interface, while the DLPC84xx family has FPD-Link and DSI input interfaces in addition to the Vx1 interface (depending on the chip model and software version). The DLPC84xx supports VRR, ultra-low display latency (< 1ms), and a higher color cycle rate. The display latency of the DLPC6540 is approximately the duration of one frame. For example, an input signal at 60Hz features a latency of approximately 16.6ms. The DLPC84xx is capable of driving many more DMD variants, including the .23 1080p, .39 4K, .47 4K, and .47 SST DMDs. These two chips have different DMD interfaces. Specifically, the DLPC6540 supports the High-Speed Serial Interface (HSSI) for the DMD, while the DLPC84xx uses a Sub-LVDS interface for the DMD (the same as the DLPC343x family). The DLPC6540 uses an external parallel NOR Flash, while the DLPC84xx uses an SPI Flash. In addition, the DLPC6540 supports an Auto-lock feature for external sources, whereas the DLPC84xx requires the front-end signal to be configured before being output to the chip.

II. Comparison of Image Processing and Image Quality Specifications

Table 2 Image Processing and Image Quality Specifications of DLPC84xx versus DLPC6540
Parameter/Characteristic DLPC6540 DLPC84XX DLPC84XX Notes
Overlap algorithm Brilliant Color™ I & II New overlap algorithm The performance of the new overlap algorithm is slightly different from that of the previous BC algorithm
Overlap-supported colors Yellow, Cyan, Magenta & White (spokes only) Yellow, Cyan & Magenta

The DLPC84xx does not support white spokes of a laser phosphor color wheel, such as BY or YB spokes

The DLPC84xx has lower spoke processing capability compared to the DLPC6540

Max. overlap percentage 30% 30%
Max. overlap percentage per single color 20% 20%
PWM performance Excellent Close to or slightly better than the DLPC6540
Image quality Excellent Good

The following parameters can be improved individually, but the associated image quality factors must be considered together

  • Low-order image quality noise
  • White balance color point accuracy
  • System color coordinate calibration
  • Max. system brightness
  • Higher color cycle rate

Image quality is related to factors including overlap color, percentage, and light source characteristics

DynamicBlack™ Supported Supported DB is supported in software versions since v2.3.0, and the DB Brightness Table must be calibrated
HDR10 (PQ) Supported Limited support Color gamut mapping and HDR strength are not supported
HLG Supported Limited support Relative RGB proportion adjustment, color gamut mapping, and HDR strength are not supported
Manual blending Supported Supported

Both the DLPC84xx and DLPC6540 support the overlap mode (turning on two or more non-primary color light sources simultaneously to increase system brightness) with a maximum percentage of 30% for both and up to 20% overlap per single color. Both support image stitching, or manual blending. The DLPC84xx uses a new overlap algorithm, which offers fewer options for adjustment compared to the Brilliant Color used by the DLPC6540. In addition, the DLPC84xx supports up to two-color Y/C/M overlap, while the DLPC6540 supports W (white) overlap in addition to Y/C/M. The DLPC84xx system software includes options for image dither noise, brightness priority, white balance adjustment, and color coordinate calibration, enabling its image quality to reach or closely approach that of the DLPC6540. In addition, the DLPC84xx simplifies the Dynamic Black feature, achieving a result close to the CAIC algorithm used in the DLPC343x system.

III. Comparison of Image Warping Compensation Algorithms

The warping algorithm refers to the adjustment of the geometric coordinates of the input signal pixels, which achieves the purpose of correcting image distortion. For example, when the projected screen or curtain is not a standard plane, when the projection orientation is not perpendicular to the screen, or when optical lens distortion causes the projected image to be distorted, the DLPC chip uses the warping function to set the image coordinate points, thereby correcting the displayed image into a regular rectangle shape, as shown in the figure below.

 Diagram of Warping CorrectionFigure 1 Diagram of Warping Correction
Table 3 Keystone Correction/Warping Correction Capabilities of DLPC84xx versus DLPC6540
Parameter DLPC6540 DLPC84XX DLPC84xx Notes
Warping hardware accelerator Full-frame buffering achieves the max. warping correction resolution, but introduces an additional latency of two frames or more The new algorithm adopts partial-frame buffering, thereby optimizing image display latency The warping algorithm produces a display latency proportional to the number of lines buffered in the vertical direction. The DLPC84xx does not need to buffer a full frame. For small warping adjustments, the resulting display latency is very low

MxN manual

warping

Up to 62x32 controllable points Up to 32x18 controllable points Fewer adjustable control points compared to the DLPC6540
Four-corner keystone correction The max. single-point adjustment range is 50% in the horizontal/vertical direction

The max. single-point adjustment range is 25%. Refer to the figure below

Even within the supported adjustment range, some extreme warping of geometric coordinates may cause display anomalies

Adjustment coordinates that cannot be implemented are quantized to the nearest valid coordinates, and the original image aspect ratio is maintained

It is recommended to set the coordinates of the four vertices simultaneously during four-corner keystone correction

To reduce image display latency, the DLPC84xx has an optimized internal buffering design, resulting in a slightly smaller number of controllable point grid elements and a narrower adjustment range for the warping function compared to the DLPC6540. The DLPC6540 uses a two-frame image buffering mode. Its advantage is a larger adjustment range for keystone/warping correction, but it introduces longer display latency. The DLPC6540 supports a maximum of 62x32 warping point-grid coordinate adjustments, while the DLPC84xx supports only 32x18. In addition, for four-corner keystone correction, the DLPC6540 can achieve a maximum single-point displacement of 50%, while the DLPC84xx supports a maximum of only 25% for the four-corner keystone adjustment. It is important to note that when simultaneously adjusting the coordinates of the four vertices, consider whether the adjustment ranges are appropriate for both the DLPC84xx and the DLPC6540. In some special cases, the DLPC chip may not be able to implement the set coordinates; the algorithm may choose the closest achievable position. Warping correction may degrade image quality or cause display artifacts within certain unsupported adjustment ranges.

Summary

Compared to the previous-generation DLP 4K driver chip, the DLPC84xx offers a smaller package size and lower power consumption, further reducing system BOM costs. It also supports display latency of less than 1ms and variable refresh rate (VRR). Based on a low-latency design architecture, the DLPC84xx family is not a simple upgrade of the DLPC6540, but a new design platform compatible with a wider range of DMD variants, capable of driving the majority of DMDs using a Sub-LVDS interface. When designing a DLP system, we should consider the weights of various parameters and metrics and choose the appropriate DLPC chip.