SBAU419 November   2022 TMAG5170

 

  1.   Abstract
  2.   Trademarks
  3. 1Introduction
    1. 1.1 Simulating Magnetic Fields
  4. 2Supported Functions
    1. 2.1 Hinge
    2. 2.2 Linear Displacement
    3. 2.3 Joystick
    4. 2.4 Rotation
    5. 2.5 Static Position
  5. 3Supported Magnets
    1. 3.1 Built-In Library of Materials
    2. 3.2 Magnet Shapes
      1. 3.2.1 Bar
      2. 3.2.2 Strip
      3. 3.2.3 Diametric Cylinder
      4. 3.2.4 Axial Cylinder
      5. 3.2.5 Diametric Ring
      6. 3.2.6 Axial Ring
      7. 3.2.7 Multi-Pole Ring (Radial)
      8. 3.2.8 Multi-pole Ring (Axial)
      9. 3.2.9 Sphere
  6. 4Device Emulation
    1. 4.1 Device Types
      1. 4.1.1 Analog Linear
      2. 4.1.2 Digital Linear
      3. 4.1.3 Switch
      4. 4.1.4 Latch
  7. 5Simulation Outputs
  8. 6Additional Resources
  9. 7References

Joystick

Joystick motion is another form of hinge motion which will occur about the origin as typically observed in human-machine interfaces such as video game controllers, automotive turn indicators, and other various industrial machine controls. This type of motion is described in Designing Joysticks with Hall-effect Sensors and Measuring 3D Motion with Absolute Position Encoders

Figure 2-9 Joystick Motion

To Simulate joystick configurations select "Joystick" from the top menu as shown in #GUID-D0DD07DF-971C-4E5D-BFB1-113A6FE112BB.

Figure 2-10 Joystick Function Selection

The resulting prompt will appear as shown in #GUID-407A104F-6E00-432D-A3DE-10AFC2960287

Figure 2-11 Joystick Function User Inputs

Magnet travel for this type of motion pivots about the origin by a distance described by "Tilt Angle" and in a direction "XY Angle". The normal expectation is that the magnet is placed at a location in the negative Z-direction. This distance is the fulcrum distance for the magnet. The sensor is also typically placed in the negative Z-direction below the magnet.

#GUID-4A28A379-1422-4717-BA0B-6C7445F5B225 illustrates that as the magnet tilts, the range to the sensor increases accordingly in the required direction.

Figure 2-12 Joystick Tilt Angle Using an Axial Cylinder Magnet
Figure 2-13 Joystick XY Direction Angle Using an Axial Cylinder Magnet