SLOA358 July   2025 DRV2605L

 

  1.   1
  2.   Abstract
  3.   Trademarks
  4. 1Introduction
  5. 2DRV2605L Audio-to-Haptic Mode Overview and Advantages
  6. 3Hardware Test Setup and Configuration
  7. 4Waveform Test Results and Analysis (Audio-to-Haptic Mode)
  8. 5Mode Switching Behavior (Audio-to-Haptic vs. Real-Time Playback)
  9. 6Integrating and Switching Modes in DRV2605L: Audio-to-Haptic and Built-in Library Mode
  10. 7Observations and Recommendations on Mode Switching
  11. 8Summary and Future Applications
  12. 9References

Integrating and Switching Modes in DRV2605L: Audio-to-Haptic and Built-in Library Mode

Based on the above exploration, integrating the Audio-to-Haptic mode alongside the DRV2605L’s other modes requires considering a few factors:

  1. Initial Device Configuration: On startup, the DRV2605L can be auto-calibrated (if using a new LRA or if conditions have changed significantly) and then put into Audio-to-Haptic mode (Mode 0x04). Meanwhile, the host needs to be ready to switch modes through I²C when needed. This is also useful to configure the DRV2605L’s control registers (such as the noise gate and filters) appropriately for the expected audio. In this design, default values worked well, but those registers allow customization of how the audio is filtered and scaled.
  2. Switching to Manual Mode: When a specific haptic effect is desired (for example, a weapon recoil or an explosion the game explicitly knows about), the system can override the audio-driven vibrations by switching the DRV2605L to a manual mode. For instance, to play a ROM library effect, the device can be put in Waveform Sequencer mode (Mode 0x00) and the desired effect index loaded into the waveform sequencer registers. Alternatively, for a custom effect, Real-Time Playback mode (Mode 0x05) can be used and the host can stream the waveform by writing to the RTP register.
  3. Returning to Audio Mode: After the event haptic is done (the effect completes or the custom command finishes), switch the mode back to 0x04 (Audio-to-Haptic) so that ongoing game audio resumes control. If audio was continuously playing in the background, the vibrations can kick back in automatically. Testing confirmed that this approach works well. The DRV2605L can robustly switch between modes and the tactile effect to the user is that there is always something driving the haptic motor – either the game’s audio or the game’s explicit haptic commands. Using the library effects is convenient because these are tuned waveforms for common events (like clicks, double clicks, ramping buzzes, and so on). One can, for example, use audio-to-vibe for general atmosphere, but when the player fires a weapon or there is an explosion that the game explicitly triggers, a stronger library effect can be used (while perhaps momentarily muting the audio input to the DRV2605L if needed, though this was often not even necessary to mute – switching modes automatically ignores the audio).

An important recommendation is to coordinate the audio and haptic events if possible. If a game event comes with a sound (like an explosion sound effect) and a library effect is also triggered for this, consider muting or lowering the audio feed into the DRV2605L at that moment to avoid double-driving the LRA. In practice, since the approach above actually switches modes, the audio input is not used when the library effect is playing, so no conflict arises. However, if one were using multiple DRV2605L drivers (for example, one for continuous audio haptics and another for event effects), make sure the audio-driven driver is not vibrating at the same time as the explicit effect driver to prevent overlapping vibrations. In the single-driver approach described, this situation is avoided.

To further streamline development, TI’s PC GUI (USB-based console) was used to experiment with mode switching and to tune parameters before coding them. This is strongly recommended: using the EVM or a similar tool for initial development can accelerate understanding and provide a more engaging development process. For example, the GUI can quickly toggle modes and adjust settings without recompiling firmware, making this easier to fine-tune the behavior.

This tool provides register map and buttons to configure the DRV2605L’s settings as shown in Figure 6-1.

 DRV2605LEVM-MD Console GUI
                    (USB kit) Used in Development Figure 6-1 DRV2605LEVM-MD Console GUI (USB kit) Used in Development