SLAA450G April   2010  – April 2020

 

  1.   Creating a Custom Flash-Based Bootloader (BSL)
    1.     Trademarks
    2. 1 5xx and 6xx Bootloader Customization
      1. 1.1 BSL Memory Layout
        1. 1.1.1 Z-Area
        2. 1.1.2 BSL Reserved Memory Locations
      2. 1.2 Device Start-up Sequence
        1. 1.2.1 BSL Protect Function
          1. 1.2.1.1 Protection of BSL Memory
          2. 1.2.1.2 Checking for BSL Invoke
      3. 1.3 TI-Supplied BSL Software
        1. 1.3.1 Software Overview
        2. 1.3.2 Software File Details
          1. 1.3.2.1 BSL430_Low_Level_Init.s43 (IAR) / BSL430_Low_Level_Init.asm (CCS)
          2. 1.3.2.2 BSL_Device_File.h
          3. 1.3.2.3 lnk430FXXXX_BSL_AREA.xcl (IAR) / MSP430Fxxxx_BSL.cmd (CCS)
        3. 1.3.3 Known Limitations in CCS CSL Code Example
          1. 1.3.3.1 Memory Allocation of BSL Code Under Linker Command File
          2. 1.3.3.2 BSL Functions Supported in the Default Setting Project
          3. 1.3.3.3 How to Accomodate Full Function of BSL
          4. 1.3.3.4 Using Modified boot_hook.h and boot.c (CCS Only)
      4. 1.4 Creation of Custom Peripheral Interface
        1. 1.4.1 PI_init ()
        2. 1.4.2 PI_receivePacket()
        3. 1.4.3 PI_sendData(int bufSize)
      5. 1.5 BSL Development and Debug
        1. 1.5.1 Development and Testing
        2. 1.5.2 Special Notes and Tips
        3. 1.5.3 USB BSL External Oscillator Frequency
    3. 2 G2xx Bootloader Creation and Customization
      1. 2.1 Target System Specification
      2. 2.2 BSL Specification
        1. 2.2.1 Functionality
          1. 2.2.1.1 Entry Sequence
          2. 2.2.1.2 Synchronization
          3. 2.2.1.3 Erasing Previous Flash Content
          4. 2.2.1.4 Receiving and Writing New User Data
          5. 2.2.1.5 Data Verification
        2. 2.2.2 Memory Footprint
        3. 2.2.3 Peripherals
      3. 2.3 Implementation
        1. 2.3.1 BSL Assembler Code
          1. 2.3.1.1 Save DCO Calibration Data
          2. 2.3.1.2 Linker Command File
            1. 2.3.1.2.1 Locating the Linker Command File
            2. 2.3.1.2.2 Modify Linker File
            3. 2.3.1.2.3 Force the IDE to Use Custom Linker File
          3. 2.3.1.3 Project Settings
        2. 2.3.2 User Application
      4. 2.4 BSL Operation
        1. 2.4.1 Hardware Setup
        2. 2.4.2 Connection to Host
          1. 2.4.2.1 Determining COM Port
          2. 2.4.2.2 Setup of COM Port
        3. 2.4.3 Operate BSL - Standard Sequence
        4. 2.4.4 Create New Code to Download Through BSL
          1. 2.4.4.1 Create Custom Application
          2. 2.4.4.2 Save Calibration Data
          3. 2.4.4.3 Make User Application Code a BSL Update File
            1. 2.4.4.3.1 Using CCS
            2. 2.4.4.3.2 Using IAR
          4. 2.4.4.4 Obtaining XOR Checksum
            1. 2.4.4.4.1 Send User Data
            2. 2.4.4.4.2 Read Checksum
            3. 2.4.4.4.3 Send Acquired Checksum
            4. 2.4.4.4.4 Verify Data
            5. 2.4.4.4.5 Save Checksum
        5. 2.4.5 Getting Ready for Production
    4. 3 Frequently Asked Questions (FAQ)
  2.   Revision History

BSL_Device_File.h

This file is used to abstract certain device variations and allow all BSL source code files to remain identical between devices. It is where all device-specific information can be found, such as device include file, port redefinitions, clock speeds, and so on. In addition, there are custom BSL definitions as described below. Note that not all definitions are valid for all BSLs and may not appear in this file.

MASS_ERASE_DELAY

The delay value used before sending an ACK on an unlock

INTERRUPT_VECTOR_START

The definition for the start address of the BSL password

INTERRUPT_VECTOR_END

The definition for the end address of the BSL password

SECURE_RAM_START

The start of the RAM that should be overwritten at BSL start, for security. This is usually the lowest RAM value. The RAM between this address and the stack pointer is cleared.

TX_PORT_SEL

This collection of port definitions is used to abstract the TX and RX ports away from specific port pins, so that these values may change between devices without requiring a change to the Peripheral Interface source code.

RAM_WRITE_ONLY_BSL

When defined, this causes the BSL to compile to a much smaller version, which can only write to RAM in a device and receive the commands required for unlock, set PC, and RX data. It is used in the USB BSL to save space and fit the USB stack in the 2KB BSL memory. A RAM write-only BSL is used to load a complete BSL into RAM and start it for further communication.

RAM_BASED_BSL

When defined, this includes sections of code in the API that are required when the BSL is running out of RAM and not the BSL memory. This is primarily for delays on flash writing and is used only in BSLs running out of RAM such as the USB BSL.

USB_VID

The Vendor ID for the USB BSL

USB_PID

The Product ID for the USB BSL

SPEED_x

This is used to define the speeds of external oscillators that should be tested for in the USB BSL start-up sequence. The values here are the raw values in Hertz (for example, 24000000 for 24 MHz).

SPEED_x_PLL

The corresponding PLL definition from the device header file for the oscillator speed described in the SPEED_x definition.