DLPU082B August 2021 – August 2022 DLPC7540
Set Enable Three D | |
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Write Parameter(s) | |
Byte | Description |
Byte 0 |
Enable bit0: TRUE - Enable Processing, FALSE - Disable Processing. |
Enables 3D functionality. |
Get Enable Three D | |
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Data returned is in the same format as the Write Parameter(s). | |
Returns whether 3D is enabled or not. |
Set Three D Source Configuration | |
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Write Parameter(s) | |
Byte | Description |
Byte 0 |
Format 0 = VSync separated (field sequential) format. 1 = VSync separated (frame sequential progressive) format. 2 = Over Under (vertically packed) half resolution format. 3 = Over Under (vertically packed) full resolution format. 4 = Side by Side (horizontally packed) half resolution format. 5 = Side by Side (horizontally packed) full resolution format. 6 = Undefined format. |
Byte 1 |
LR Reference 0 = 3D LR from frame determines L/R (High=Left). 1 = GPIO determines L/R (High=Left). 2 = Vsync/Hsync alignment determines L/R. 3 = LR 1st Frame 4 = LR reference is embedded in video data. 5 = Undefined LR reference. |
Byte 2 |
Frame Dominance 0 = VSync separated sources only Left Eye is 1st frame in 3D image pair. 1 = VSync separated sources only Right Eye is 1st frame in 3D image pair. 2 = Undefined Frame Dominance. |
Byte 3 |
LR Encoding 0 = Single colored line(s) encoding. 1 = No Encoding 2 = LR 75 25 Encoding 3 = Undefined LR encoding. |
Byte 4 |
TB Reference 0 = Top is Left Eye. 1 = Top is Right Eye. 2 = No Top/Bottom reference is available. 3 = Undefined Top/Bottom reference. |
Byte 5 |
OE Reference 0 = Odd field is Left Eye. 1 = Odd field is Right Eye. 2 = No Odd/Even reference is available. 3 = Undefined Odd/Even reference. |
Byte 6 |
Num Active Blank Lines |
Byte 7 |
Number Of Encoded Lines |
Bytes 8-9 |
Left Encoded Line Location |
Bytes 10-11 |
Right Encoded Line Location |
Byte 12 |
Blanking Color 0 = ChannelA=0 ChannelB=1023 ChannelC=0 for RGB sources. YUV sources will be converted. 1 = ChannelA=1023 ChannelB=0 ChannelC=0 for RGB sources. YUV sources will be converted. 2 = ChannelA=0 ChannelB=0 ChannelC=1023 for RGB sources. YUV sources will be converted. 3 = ChannelA=1023 ChannelB=0 ChannelC=1023 for RGB sources. YUV sources will be converted. 4 = ChannelA=0 ChannelB=1023 ChannelC=1023 for RGB sources YUV sources will be converted. 5 = ChannelA=1023 ChannelB=1023 ChannelC=0 for RGB sources. YUV sources will be converted. 6 = ChannelA=1023 ChannelB=1023 ChannelC=1023 for RGB sources. YUV sources will be converted. 7 = ChannelA=0 ChannelB=0 ChannelC=0 for RGB sources. YUV sources will be converted. 8 = 75% of the line is Blue 25% is black 9 = 25% of the line is Blue 75% is black 10 = Undefined color. |
Get Three D Source Configuration | |
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Data returned is in the same format as the Write Parameter(s). |
Set Left Right Signal Polarity | |
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Write Parameter(s) | |
Byte | Description |
Byte 0 |
Left Right Polarity Is Inverted bit0: TRUE - Left / Right Frame are swapped. FALSE - Left / Right Frame are normal. |
This command inverts the L/R signal polarity. |
Get Left Right Signal Polarity | |
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Data returned is in the same format as the Write Parameter(s). | |
This command tells whether L/R signal polarity is inverted or not. |