The 3D graphics processing unit (GPU) subsystem is based on
POWERVR® SGX544 subsystem from Imagination Technologies. It supports general embedded applications. The GPU can process different data types simultaneously, such as: pixel data, vertex data, video data, and general-purpose data.
The GPU subsystem has the following features:
- GPU architecture: one SGX544 core, 64 KiB of system level cache
- Tile-based deferred rendering architecture
- Second-generation universal scalable shader engines (USSE2), multithreaded engines incorporating pixel and vertex shader functionality
- Present and texture load accelerators
- Enables to move, rotate, twiddle, and scale texture surfaces
- Supports RGB, ARGB, YUV422, and YUV420 surface formats
- Supports bilinear upscale
- Supports source colorkey
- Industry-standard API supports DirectX® 9 andOpenVG™ 1.1
- Fine-grained task switching, load balancing, and power management
- Programmable high-quality image antialiasing
- Bilinear, trilinear, anisotropic texture filtering
- Advanced geometry DMA driven operation for minimum CPU interaction
- Fully virtualized memory addressing for OS operation in a unified memory architecture (MMU)